
Starting with snow, yup snow have this two things, attack player when enter, says nothing about the world and there is no background of her.ģ. So we must fight bossess in some order, I feel that snow and mimic are optional but I Will say that those 2 should be the first ones. And point 1 still not change it, for some players.

Ok, now the bossess order, the thing with first boss the slime is that give all the info of witch is the bad. So we the player could think ok she seems good. first enemy must be killed by the witch, really player char must be stop (fear) goblin come to her do 1 attack and then witch appear and kill goblin. So how I think you can do that without make change of story at all, well with order of boss, the idea of a story is create a feeling of you know what is happening and then betray that in some form, the revelation, this game fails in give the revelation too soon, basicly at start so you must first go in the opposite.ġ. Then for the rest of players will fight a boss that is clearly not evil, the slime and well basicly the rest is more checking what those players already know, she is evil, she needs we kill the boss, she will be last boss. we dont know anything of that world so the first reaction of players is well not trust her and think she is the villain. Ok buy why is that, ok player start and first person that you met come and say " kill the follower of the witch that want resurrect her" well why we must believe her, she did not save her only give her coins.


So let's start with saying the story is very very easy to see the end, and the problem are all the boss order. Ok, was thinking not put this, but well after play ryza and do it there, I think why not, maybe will not matter to developer or maybe is just me, but if I can help on next games will be better.
